World Building – The Perils of Exposition
World Building – The Perils of Exposition
I think anyone who has tried to write a fantasy or science
fiction story set in its own unique universe will understand me when I say –
setting up a world is hard.
Creating it isn’t, at least not for me. I love creating new
worlds – drawing maps, thinking of cultures and rules and how things work –
that’s as much fun as writing itself as far as I am concerned. In fact, in many
ways, it’s more fun – it’s use of the imagination without the pressure of
having to word it properly. I get to play with my favourite things - history
and geography and magic - all at the same time. I love world building.
But transmitting that information to poor, innocent readers
– aye, there’s the rub. Because once a world is created, it’s important those
reading it can get the hang of it for the story set within it to make sense.
But exposition is dull. Many a writer has lost their readers with a big, fat factual
overload dump early on. So how to introduce the concepts of a whole new place
and culture without losing the reader along the way?
I think this very difficulty can contribute sometimes to the
popularity of writing fan fiction. Speaking from experience, fan fiction is an
easy in for someone who wants to play in a scifi or fantasy realm because the
world and the characters in it already exist. And better, the target audience already knows the world. They know how
it works, what the rules are – you don’t have to explain expelliarmus to someone reading Harry Potter fanfic or starburst to a fan of Farscape – if they
didn’t already know, they wouldn’t be reading the story. The writer therefore
doesn’t need to bother which much of all that – they just assume the reader
knows already and get on with the story they want to tell. Fan fiction in that
regard is a lot more straightforward.
But what to do when starting fresh? Well, if you’re looking
for a definitive answer here – sorry, bad luck, because I don’t think there is
one. Probably the most popular way to handle it is the innocent abroad – a
character who either doesn’t belong in that world or has led a sheltered,
cosseted life and has to have everything laid out for them. They stand in for
the reader and as it is explained to them, it’s explained to everyone. Legends
are also good, the telling of old stories to reveal background information and
important facts – always pay attention to an ancient legend, especially about a
long dead sorcerer because the odds are he’s
coming your way. Magic-induced flashbacks can also be handy. Everyone has
their own techniques, their own approach and all work or not in their own ways.
It’s just about how the writer handles them.
So, me. Being an idiot, I decided to create a complicated,
very different world in which those techniques just wouldn’t work. You can’t
tell a legend to practical people who know the world’s not like that and
everyone in my Realm knows how things work and their place in it. So, where did
that leave me? It left me with my characters pulling the weight. Fodder’s
mental ponderings on the unfairness of normal life. A bunch of characters
chewing the fat in the pub while a minstrel tells tales of the other side of
things. A prince who just loves to theorise and discuss absolutely everything going
on around him. A princess who really doesn’t know a darned thing about anything
outside her own circle. Discussions. Thoughts. Things that are part of the
people and work as part of the plot.
But the important thing is – I feel exposition needs to be
part of the story. It needs to be woven in. I did my best to try and weave in
all the things you’ll need to know when I was writing without bringing the
story to a narrative jolting halt. Only you can judge if I’ve succeeded.
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